Fluid Simulation

A program I made with Srekel for a seminar course in algorithms. It uses the fluid simulation tecnique described in the GDC03 paper "Real-Time Fluid Dynamics For Games" by Jos Stam.

It was written in Python using PyGame for the graphics and input. Our goal was to create an easy to understand program rather than a optimized one and to see if it was possible to simulate fluids in realtime in Python.

Screenshot